$ eas build --platform ios --profile production ✓ Build 218 finished · fightlog@1.4.2 ▸ coach: from "built with AI" to "in the store" $ eas submit -p ios --latest ✓ Submitted to App Store Connect // we walk the last mile together, 1:1 $ git commit -m "paywall: revenuecat wired" ✓ prism@beta ▸ TestFlight 1.0.0 (12) ▸ coach: first paying users $ mentor --1-on-1 --honest --no-bullshit ✓ 270 videos published · consistency over 3 years ▸ In Review → Ready for Sale // you build. i show you how to ship. $ solo --with-ai --straight-talk
SOLO · WITH AI · STRAIGHT TALK

I get your AI
app into the
store. And teach
you how.

Anyone can build these days. Almost no one makes it through the last mile to the store. Live on the App & Play Store with a RevenueCat paywall and your first paying users. Done-with-you in 4 to 6 weeks. You own and run the app yourself afterwards.

HONEST · CLEAR · NO BULLSHIT
FREE LAUNCH-CHECK → SEE MY APPS
NO COMMITMENT · REPLY WITHIN 48 HOURS
Nick Kuhlmey, solo builder from Berlin
FIG. 01 · ENGRAVING
NICK KUHLMEY · SOLO BUILDER
FIG. 01 · ENGRAVING
NICK KUHLMEY · SOLO BUILDER
FIGHTLOG · LIVE ON THE APP STORE ✦ PRISM · IN BETA ✦ 270 VIDEOS PUBLISHED ✦ BUILD IN PUBLIC ✦ SURVIVED APPLE 2.5.2 ✦ REVENUECAT PAYWALL ✦  FIGHTLOG · LIVE ON THE APP STORE ✦ PRISM · IN BETA ✦ 270 VIDEOS PUBLISHED ✦ BUILD IN PUBLIC ✦ SURVIVED APPLE 2.5.2 ✦ REVENUECAT PAYWALL ✦ 
2
APPS BUILT MYSELF
1
LIVE ON THE STORE
270
VIDEOS PUBLISHED
4-6
WEEKS TO LIVE

Proof of Work.

SHIPPED · NOT JUST PLANNED

I'm not telling you about launching, I've done it myself. That exact path is the one we now walk with your app.

CAME FROM INSTA OR X?
On YouTube I break down the last mile, in full.

Apple rejection 2.5.2, RevenueCat paywall, dev account: everything that stands between your prototype and the store. For non-devs.

TO THE CHANNEL →
WORK WITH ME

Building isn't the hard part.
The last mile is the hard part.

01
Audit

What's missing to launch: 2.5.2, auth, paywall, assets.

02
Build & Fix

Close the gaps in a live call. You learn the why.

03
Paywall

Set up RevenueCat, test it, wire offerings.

04
Submission

Dev account, metadata, submit 2.5.2-compliant.

05
Launch

Live, first users, you run it yourself afterwards.

THE GAP NOBODY ELSE FILLS

Everyone teaches you the building.
I get you to the launch and to earning.

1:1 · INCL. APPLE 2.5.2 · YOU OWN IT AFTERWARDS

FOUNDATION
Launch Sprint
€149ONE-OFF

Live group workshop: dev account, surviving Apple 2.5.2, submission, paywall basics.

For anyone who wants to do it themselves with clear guidance.

JOIN THE WAITLIST →
ENGINE RECOMMENDED
Ship & Monetize
€0€1,500
CASE-STUDY DEAL
4-6 WEEKS · 1:1 · LOOKING FOR 2 CASE STUDIES

Your prototype → live on the store, RevenueCat paywall, first paying users, done-with-you, then you run it yourself.

Live on the App / Play Store (incl. dev account & successful submission)
A RevenueCat paywall that's tested, converts and actually earns money
First paying users through launch and initial marketing moves
Clear Apple Guideline 2.5.2 and the usual review hurdles
You learn the whole process and run the app yourself afterwards
2 SPOTS LEFT · APPLY BY 31.08.2026
YOU PAY NOTHING AND BECOME MY CASE STUDY
APPLY FOR A SPOT → ALL DETAILS ON THIS PACKAGE →
OPERATOR
Ship + Scale
€2,9008 WEEKS · ON REQUEST

For those who want to scale right after a first successful launch: both stores live, a deeper monetization strategy and ongoing mentoring.

Set up & launch the second store (same proven processes)
A tailored monetization roadmap (pricing, offerings, first scaling)
Prioritized async access (reply < 12h on weekdays)
Monthly strategy reviews + blocker resolution
Focus: from first users to scalable revenue
AVAILABLE FROM CASE STUDY #2 · AFTER A SUCCESSFUL FIRST LAUNCH
LET'S TALK →

„I take non-developers live into the store with their AI app in 4 to 6 weeks, built together, run by you afterwards."

TALK FIRST, DECIDE AFTER.
NO SALES PITCH · NO HARM DONE.
CASE STUDIES · 2 SPOTS OPEN

Two apps I take live for free.
Yours could be one of them.

I need two cases I am allowed to show publicly: from your prototype to the app in the store, with real numbers. You pay nothing and get the full treatment. In exchange I get to document the journey and name you as a reference.

SPOT 01 · OPEN
Your app goes here.

Store screenshot, your quote, your name and what actually came out of it.

APPLY FOR THIS SPOT →
SPOT 02 · OPEN
And here is the second one.

Two spots, no more. After that it runs at the regular price.

APPLY FOR THIS SPOT →
NOT THERE YET? · FREE SKILL-FINDER
Which skill takes you further?

One or two clicks, no email. I'll tell you the one skill for your next step, from idea to launch.

OPEN FINDER →

FAQ.

ANSWERED HONESTLY

Yes, that's exactly what this is for. You built a prototype with AI, I teach you the last mile. You don't need to code; you just need to be in the calls and, afterwards, ready to run the app yourself.

This is my core. I survived the 2.5.2 rejection myself and set up your app before submission so it gets through. If the review team still comes back with a question, we write the answer together.

Count on a few hours a week over 4 to 6 weeks. We work in shared live calls, and between them you handle the smaller things yourself. Not a full-time project on top of your day.

Only the running tools you own and that go through you: the Apple Developer account ($99/year) and optionally Google Play (one-off $25). Plus an AI subscription for building and iterating (e.g. Claude, ~$20/month) and, depending on the app, services like Supabase or RevenueCat that mostly start on a free tier. No hidden costs from my side.

You run and update the app yourself afterwards, that's exactly what you learn in the process. If you want to keep scaling, there's the Operator package. For quick questions, I'm reachable.

Yes. My primary focus is German, but the whole process, calls and materials, works in English too. English-speaking clients are welcome; just say so in the Launch-Check.

IS YOUR APP STUCK ON THE LAST MILE?

Let's talk.
Free.

FREE LAUNCH-CHECK →
SHORT FORM · REPLY WITHIN 48 HOURS
NICK KUHLMEY
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© 2026 NICK KUHLMEY